Tidy 5e Sheets API
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    Class HtmlTab

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    enabled?: (context: any) => boolean

    Optional function to determine whether the tab should be visible when viewing the sheet. When excluded, it defaults to true.

    getData?: (context: any) => any

    An optional function that provides the relevant application context (item sheet context, character sheet context, NPC sheet context, etc.) and expects the same data or a replacement object in return. The return value is passed to the HTML callback function, if the callback function is used.

    html: string | ((data: any) => string) = ''

    A string of HTML or a function which returns HTML. By default, the function will pass in the sheet context data for the relevant sheet which is being rendered. If getData is used, then whatever getData returned will be provided here instead.

    iconClass?: string

    A FontAwesome icon class string. If provided, an icon will be included with the tab.

    onRender?: (params: OnRenderTabParams) => void

    Optional function which is called each time a change detection cycle occurs on the sheet. This is any time a Foundry Application would normally call render().

    renderScheme: RenderScheme = 'handlebars'

    Optionally determines whether to refresh content each time an application render occurs.

    For svelte-based content, the default is "force". For HTML and Handlebars content, the default is "handlebars".

    tabContentsClasses: string[] = []

    An optional array of CSS classes to apply to the tab contents container.

    tabId: string = ''

    The required static ID associated with a tab.

    A tabId is a unique string of text that identifies your tab. It needs to be in a format that can be put into an HTML attribute. The tab ID is always required to register a tab.

    A tabId must be unique to the target sheet. For example, the character sheet can only have one "my-module-id-my-spellbook-tab" ID, and the NPC sheet can also only have one "my-module-id-my-spellbook-tab" ID, etc.

    Advice for crafting a unique tab ID:

    • for modules, use your module ID as a prefix (e.g., "my-module-id")
      • for world scripts, use your game world name (e.g., "my-game-world")
    • add a hyphenated version of the tab title (e.g., for a tab titled "My Spellbook Tab", use "my-spellbook-tab")
    • join these two pieces together with a hyphen:
    "my-module-id-my-spellbook-tab"
    
    title: CustomTabTitle = ''

    The title to display on the tab. Accepts localization keys and plain text.