Tidy 5e Sheets API
    Preparing search index...

    Class CustomTabBaseAbstract

    Hierarchy (View Summary)

    Index

    Constructors

    Properties

    enabled?: (context: any) => boolean

    Optional function to determine whether the tab should be visible when viewing the sheet. When excluded, it defaults to true.

    iconClass?: string

    A FontAwesome icon class string. If provided, an icon will be included with the tab.

    onRender?: (params: OnRenderTabParams) => void

    Optional function which is called each time a change detection cycle occurs on the sheet. This is any time a Foundry Application would normally call render().

    renderScheme?: RenderScheme

    Optionally determines whether to refresh content each time an application render occurs.

    For svelte-based content, the default is "force". For HTML and Handlebars content, the default is "handlebars".

    tabContentsClasses?: string[]

    An optional array of CSS classes to apply to the tab contents container.

    tabId: string

    The required static ID associated with a tab.

    A tabId is a unique string of text that identifies your tab. It needs to be in a format that can be put into an HTML attribute. The tab ID is always required to register a tab.

    A tabId must be unique to the target sheet. For example, the character sheet can only have one "my-module-id-my-spellbook-tab" ID, and the NPC sheet can also only have one "my-module-id-my-spellbook-tab" ID, etc.

    Advice for crafting a unique tab ID:

    • for modules, use your module ID as a prefix (e.g., "my-module-id")
      • for world scripts, use your game world name (e.g., "my-game-world")
    • add a hyphenated version of the tab title (e.g., for a tab titled "My Spellbook Tab", use "my-spellbook-tab")
    • join these two pieces together with a hyphen:
    "my-module-id-my-spellbook-tab"
    

    The title to display on the tab. Accepts localization keys and plain text.